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Nintendo Wii - a training tool or just a game?Featured science projectScience project video

Materials

The materials required for this science fair project:

-    5 boys and 5 girls age 12
-    Access to a golf driving range, golf clubs of the correct size
-    Access to a bowling alley and a bowling ball
-    A tennis court, 2 tennis rackets, tennis balls and a tennis instructor
-    2 Wii video game consoles, and two copies of the Wii Sports software.
 

Procedure

1.    For this science fair project, the independent variable is the amount of exposure the participant has, training on the Wii sports video games. The dependent variable is the performance of the participants in the selected game before and after training. This is determined by observing their performance. The constants (control variables) are the age of the participants, the length of time they train on the video games each day and the total number of days they trained.

2.    5 boys and 5 girls age 12 with no previous experiencing in playing golf, tennis or bowling are randomly selected.

3.    The 10 participants are brought to the golf driving range with a putting green, to practice putting. The golf ball is placed 1 m away from the hole. Using a putter, the participants are required to gently "push"  the ball into the hole. Each participant is allowed 10 attempts. After all participants have completed their attempts, the number of times the ball was putted successfully into the hole, is totaled and divided by 10 to calculate the average results. The results are recorded in the table below.

4.    The 10 participants are next brought to the tennis court. The tennis instructor will help serve the balls and the participants have to hit the balls back across the net. Each participant is allowed 10 attempts. After everyone has completed their attempts, the number of hits is totaled and divided by 10 to obtain the average number of hits. The results are recorded in the table given below.

5.    Finally, the 10 participants are brought to the bowling alley. Each participant is given 10 attempts to bowl. If the participants are able to knock down more than 3 pins in one attempt, they are considered to have succeeded. After all of them have completed their attempts, the number of successful bowls are totaled and divided by 10 to obtain the average number of successful bowls and the results are recorded in the table given below.

6.    For the next 12 days, each of the students are required to intensively play the Wii video games for at least 2 hours a day.

On days Days 1, 4, 7 and 10 they will play Wii golf.
On days 2, 5, 8 and 11 they will play Wii tennis
On days 3, 6, 9 and 12 they will play Wii bowling

7.    On the last day, procedures 3,  4 to  5 are repeated and the results are recorded in the table given below.
 

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Complexity level:
6
Project cost ($):
120
Time required:
1 day to prepare, 14 days for science project experiment
Material availability:
You will need to borrow 2 Wii consoles with as many controllers as possible, and 2 copies of Wii Sports
Safety concerns:

Basic safety requirements