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General Medicine & Health Science Fair Project

Weekly Gaming Hours and Obesity

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Weekly Gaming Hours and Obesity | Science Fair Projects | STEM Projects
Does spending more hours on video games each week raise the chance of being obese? You survey 200 participants aged 15 to 18 about their weekly gaming time. Then you sort them into four groups based on hours played per week. You measure each person's height and weight to calculate their BMI (body mass index). The group that plays fewer than 30 hours per week has the lowest obesity rate. The group that plays over 50 hours has the highest.

Hypothesis

The hypothesis is that children who spend a large number of hours playing video games are at greater risk of being overweight, and in some cases obese.

Method & Materials

You will interview the participants to find out the number of hours they spend playing video games per week, measure their heights and weights, and calculate their BMI.
You will need 200 children aged between 15 and 18 years old, a measuring tape, a flat wall, a weighing machine, and 1 roll of masking tape.

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Results

The results show that as the number of hours spent on video games per week increases, the percentage of obesity among children also increases. It is observed that children who spend a large number of hours playing video games are at greater risk of being overweight, and in some cases obese.

Why do this project?

This science project is interesting because it shows the direct correlation between the amount of time spent playing video games and the risk of obesity.

Also Consider

To improve the reliability and accuracy of the results, a larger sample of participants should be used. This science project can also be repeated, this time, to evaluate the relationship between watching television and obesity, or to track the calorie intake of video gamers and their respective BMI.

Full project details

Additional information and source material for this project are available below.

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