Science Fair Project Encyclopedia
Allegro library
The Allegro library is a free video game software library, with functions for 2-dimensional imaging, basic audio, input, timers, and fixed-point and floating-point matrix arithmetic. As of version 4.0, programs that use the library work on DOS, Microsoft Windows, BeOS, Mac OS, and various UNIX systems with (or without) X Window System, abstracting their application programming interfaces into one portable interface.
The library is written in, and designed to be used with, the C programming language. Complete API documentation is available from the official website.
The library comes with full source code and is open source, using a simple permissive license which allows copying, modification and distribution for any purpose. Along with the source code, it comes with countless examples, so that even someone with hardly any video game programming knowledge can study the examples and come up with a simple video game in no time flat.
The community of Allegro users have contributed several library extensions to handle scrolling tile maps, import and export various file formats, and even connect to OpenGL.
Various games using Allegro:
- UFO2000
- Zelda Classic
- Kraptor
See also
- Simple DirectMedia Layer
- AllegroGL
- DirectX
- OpenGL
- ClanLib
- OpenML
External links
- Allegro website
- http://www.allegro.cc/ - Allegro library extensions, a list of games written with Allegro, and a helpful community
- Allegro Wiki
- AllegroGL, a combination of Allegro and OpenGL
- GameDev.net Allegro discussion boards
- Category at ODP
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