Science Fair Projects Ideas - Atari 5200

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Atari 5200

Atari 5200 System
Enlarge
Atari 5200 System

The Atari 5200 was a video game console introduced in 1982 by Atari. It was created to compete with systems from Coleco and Mattel. It was both technologically superior and more cost efficient than any console available at that time.

The Atari 5200 was, in essence, an Atari 400 computer without a keyboard. This made for a powerful, proven design which Atari could quickly bring to market. The system featured many innovations like an automatic switchbox and 4 controller ports, but the most revolutionary was the a controller with an analog joystick and system function keys (start, pause, reset). Unfortunately, the non-centering joystick design proved to be ungainly and unreliable, alienating many consumers. The Atari 5200 also suffered from its initial cartridge incompatibility with the Atari 2600 (an adapter was later released).

While the 5200 did garner a strong cult following with its library of high quality games, it faced an uphill battle competing with the ColecoVision's head start and a stuttering economy. But the question of which system was superior became moot when the game market crashed in 1983-84, killing off both systems in their prime.

Screenshots

Pac-Man Dig Dug Jungle Hunt RealSports Baseball
Atari (1982) Atari (1983) Atari (1983) Atari (1983)
Pitfall II Zaxxon Ballblazer Rescue on Fractalus
Activision (1984) Sega (1984) Atari/Lucasfilm Games (1986) Atari/Lucasfilm Games (1986)

More screenshots can be found in the Screenshot Gallery.

Technical specifications

Coprocessors: 3 custonm VLSI chips

  • Screen Resolution: 320x192 resolution, 16 on-screen colors (out of 256)

Graphics via GTIA(George's Telivision Interface Adapter)

  • Sound: 4-channel sound via the Pokey chip which also handles Input/Outputs
  • RAM: 16K

ROM: up to 64K(Cartridges of up to 32K)

See Also

10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice