Science Fair Projects Ideas - Bill Gosper

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Bill Gosper

R. William Gosper, Jr., known as Bill Gosper, is a mathematician and programmer. Along with Richard Greenblatt, he may be considered to have founded the hacker community, and holds place of pride in the Lisp community. He is also noted for his work on continued fraction representations of real numbers, and for suggesting the algorithm (which bears his name) for finding closed form hypergeometric identities.

Gosper received his bachelor's degree in mathematics from MIT in 1965. Affiliated with the MIT AI Lab during his prime, he performed many programming feats in computational mathematics, the MIT MacLisp system, and HAKMEM. He made major contributions to the Macsyma computer algebra system at MIT, later working with Symbolics and Macsyma, Inc. on the greatly improved commercial versions.

He became intensely interested in the Game of Life shortly after John Horton Conway had proposed it. Conway conjectured on the existence of infinitely growing patterns, and offered a reward for an example. Gosper was the first to find such a pattern, and won the prize. Gosper was also the originator of the hashlife algorithm that can speed up the computation of Life patterns by many orders of magnitude.

In the 1970s Gosper moved to California for a three year stint at Stanford, where he lectured and helped Donald Knuth write volume II of The Art of Computer Programming.

Since that time, he has worked at or consulted for Xerox PARC, Symbolics, Wolfram Research, the Lawrence Livermore Laboratory, and Macsyma Inc. .



External links

10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice