Science Fair Project Encyclopedia
Category:Educational computer games
Educational games, as the name implies, attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game is impractical. Numerous subgenres exist, each for a different field (math games, typing games and so on).
SubcategoriesThere are 2 subcategories to this category.
Articles in category "Educational computer games"There are 21 articles in this category.
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