Science Fair Projects Ideas - Command (computing)

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Command (computing)

In computing, a command is a directive to a computer program acting as an interpreter of some kind, in order to perform a specific task. Most commonly a command is a directive to some kind of command line interface, such as a shell.

Specifically, the term command is used in imperative computer languages. These langauges are called so, because statements in these languages are usually written in a manner similar to the imperative mood used in many natural languages. If one views a statement in an imperative language as being like a sentence in a natural language, then a command is generally like a verb in such a language.

Many programs allow specially formatted arguments, known as flags, which modify the default behaviour of the command, while further arguments describe what the command acts on. Comparing to a natural language: the flags are adverbs, whilst the other arguments are objects.

Examples

Here are some commands given to a Unix or Unix-like operating system:

cd /home/pete 

This cd command changes the user's place in the directory tree from their current position to the directory /home/pete.

echo "hello"

This echo command prints the text hello out to the standard output stream, which, in this case, will just print the text out on the screen

ls -ltr  /bin

This ls command lists files in the directory /bin, also listing all the files in long format (the flag -l), sorted by time (the flag -t), and in reverse order (the flag -r).

See also

03-10-2013 05:06:04
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice