Science Fair Project Encyclopedia
A cyberglove is a glove-like input device for virtual reality environments. Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker , such as a magnetic tracking device or inertial tracking device, is attached to capture the global position / rotation data of the glove.
Expensive high-end cybergloves can also provide haptic feedback, which is a simulation of the sense of touch. This allows a cyberglove to also be used as an output device.
Traditionally cybergloves have only been available at a huge cost, with the finger bend sensors and the tracking device having to be bought separately.
One of the first cybergloves available to home users was the Nintendo Power Glove. This was designed as a gaming glove for the Nintendo Entertainment System. It had a crude tracker and finger bend sensors, plus buttons on the back. Recently a similar attempt at a cheap gaming glove has been made, this time for the PC. It is made by Essential Reality and called the P5 Glove. You can now get one for as little as $10 US due to the fact that they were not selling well.
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