Science Fair Projects Ideas - Display resolution

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Display resolution

The display resolution of a digital television or computer display is the number of pixels (or maximal image resolution) that can be displayed on the screen, usually given as a product of the number of columns (horizontal, "X") is always stated first and the number or rows (vertical, "Y") make up the aspect ratio.

For analog TV sets, the horizontal resolution is related to the bandwidth of the luminance signal, and is stated in "lines", as the largest number of alternating vertical black and white stripes that can be displayed across the width of the picture without them merging together. Sometimes, the lines are counted across a width equal to the height of the picture, rather than across the full width of the picture. This gives rise to two different measures of horizontal resolution, which can lead to confusion. The vertical resolution, as with digital displays, is the number of horizontal lines in the picture.

Currently, common computer display resolutions are 640×480 (VGA, Video Graphics Array), 800×600 (SVGA, Super VGA), and 1024×768 (XGA/XVGA, eXtended). Some computer users, especially CAD users and video game players, run their computers at 1600×1200 resolution (UXGA, Ultra-eXtended) or higher if they have the necessary equipment. When a computer display resolution is set that is too high for the display, some systems make the virtual screen scrollable over the physical screen. With digital television and HDTV, vertical resolutions of 720 or 1080 scan lines are typical.

The 640×480 resolution, introduced with the IBM PS/2 VGA and MCGA (multi-color) on-board graphics chips, was the standard resolution from 1990 to around 1997, partly due to its 4:3 ratio. 800×600 has been the standard resolution from 1998 to the present, but 1024×768 is fast becoming the new standard resolution, especially since it also satisfies the 4:3 ratio. Many web sites and multimedia products are designed for 1024×768 resolution. Most of today's computer games released during the "128-bit video game era", such as SimCity 4, do not support 640×480 at all. Windows XP is designed to run at 800×600 minimum (although it is possible to run legacy applications in 640x480 compatibility mode).

As of 2005, approximately 30% of computers with web access use a computer with 800x600 resolution; less than 2% of web site views use a computer with only 640x480 resolution.

With 15" and 17" (381 mm and 432 mm) monitors, 1024×768 resolution is the standard, whereas with 19" (483 mm) monitors, 1280×1024 is the recommended standard. Good 21" (533 mm) monitors are usually capable of 1600×1200 resolution. There are also 24" (610 mm) widescreen monitors on the market, and those will often be able to display 1900+ pixels horizontally.

Computer StandardResolution
CGA320×200 (16:10)
QVGA320×240 (4:3)
B&W Macintosh/Macintosh LC512×384 (4:3)
EGA640×350 (approx. 5:3)
VGA640×480 (4:3)
Apple Lisa720×360 (2:1)
SVGA800×600 (4:3)
XGA1024×768 (4:3)
XGA+1152×864 (4:3)
WXGA1280×768 (15:9)
SXGA1280×1024 (5:4)
WXGA+1440×900
SXGA+1400×1050 (4:3)
WSXGA1600×1024 (approx. 15.6:10)
WSXGA+1680×1050 (16:10)
UXGA1600×1200 (4:3)
WUXGA1920×1200 (16:10)
QXGA2048×1536 (4:3)
WQXGA2560×1600 (16:10)
QSXGA 2560×2048 (5:4)
WQSXGA 3200×2048 (approx. 15.6:10)
QUXGA 3200×2400 (4:3)
WQUXGA 3840×2400 (16:10)
HSXGA 5120×4096 (5:4)
WHSXGA 6400×4096 (approx. 15.6:10)
HUXGA 6400×4800 (4:3)
WHUXGA 7680×4800 (16:10)
Analogue TV StandardResolution
PAL720×576 (5:4, though non-square pixels mean image dimensions are the usual 4:3)
PAL VHS320×576 (approx.)
NTSC720×480 (3:2, though non-square pixels mean image dimensions are the usual 4:3)
NTSC VHS320×482 (approx.)
Digital TV StandardResolution
NTSC (preferred format)648×486 (4:3)
D-1 NTSC720×486
D-1 NTSC (square pixels)720×540
PAL720×486
D-1 PAL720×576 (5:4)
D-1 PAL (square pixels)768×576
HDTV 1080i1920×1080 (16:9)
HDTV 720p1280×720 (16:9)
EDTV 480p704×480
Digital Film StandardResolution
Academy standard2048×1536 (4:3)
DVD "NTSC"720×480 (3:2)
DVD "PAL"720×576 (5:4)
Laserdisc560×360

See also: computer display standards

10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice