Science Fair Projects Ideas - Dungeon (magazine)

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Dungeon (magazine)

Dungeon Adventures, commonly called simply Dungeon, is a magazine targeting people who play role playing games, particularly Dungeons & Dragons.

Each issue provides four to ten self-contained pre-written, playtested game sessions, sometimes called modules. Gamemasters can present these modules to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it can save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity.

In 1991, Dungeon won the Origins Award for Best Professional Adventure Gaming Magazine of 1990.

In late 2002, Paizo Publishing acquired publishing rights to Dungeon as well as its sister magazine, Dragon.

Starting with Issue 90 in 2002, Dungeon was combined with Polyhedron magazine into a single magazine. Many of the Polyhedron sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90.

In August 2004, starting with issue 114, editor Erik Mona changed the format, focusing solely on Dungeons and Dragons alone and discontinuing the Polyhedron magazine section. It now includes three modules per issue, one each for low, medium, and high levels. In addition, there are several smaller one to two-page articles on various subjects in each issue, along with cartoons and a regular columns Wil Save by Wil Wheaton and Dungeoncraft by Monte Cook.

External links

Last updated: 05-12-2005 21:38:10
10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice