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Everway

Everway was marketed as a "Visionary Roleplaying Game", first published by Wizards of the Coast under their Alter Ego brand in the mid-1990s. Its lead designer was Jonathan Tweet. It has been often characterized as an innovative piece with a limited commercial success. Wizards later abandoned the line, and Rubicon Games purchased it, and published several supplements. The line was sold again to Gaslight Press in February 2001.

The game had a fantasy setting of the multiverse type, with many different worlds, some of which differed from generic fantasy. It appeared to have been heavily influenced by Tarot, the four classical elements of ancient Greece, and mythologies from around the world.

Everway was first with implementing, in a commercial game, several new concepts including much more picture-based/visual source material and character creation than usual. Like other works by Jonathan Tweet, the rules are very simple and flexible. It is also one of a few "diceless" RPGs, although the Fortune Deck works as a randomizer. The original edition contained the "Fortune" deck of thirty-six cards, used for "divination" and action-resolution, as well as ninety "Vision" cards used as source material. The cards were illustrated by Scott Kirschner and Jeff Miracola . The box also had three books of source material and gameplaying tips.

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03-10-2013 05:06:04
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