Science Fair Projects Ideas - Evolution and the Theory of Games

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Evolution and the Theory of Games


Evolution and the Theory of Games is a 1982 book by the British evolutionary biologist John Maynard Smith on evolutionary game theory. In it, Maynard Smith summarises work on evolutionary game theory that had developed in the 1970s, to which he made several important contributions. The book is also noted for being well-written and not overly mathematically challenging.

The main contribution to be had from this book is the introduction of the Evolutionarily Stable Strategy, or ESS, concept, which states that for a set of behaviours to be conserved over evolutionary time, they must be the most profitable avenue of action when common, so that no alternative behaviour can invade. So, for instance, suppose that in a population of frogs, males fight to the death over breeding ponds. This would be an ESS if any one cowardly frog that does not fight to the death always fares worse (in fitness terms, of course). A more likely scenario is one where fighting to the death is not an ESS because a frog might arise that will stop fighting if it realises that it is going to lose. This frog would then reap the benefits of fighting, but not the ultimate cost. Hence, fighting to the death would easily be invaded by a mutation that causes this sort of "informed fighting." Much complexity can be built from this, and Maynard Smith is outstanding at explaining in clear prose and with simple math.


Contents

  1. Introduction
  2. The basic model
  3. The war of attrition
  4. Games with genetic models
  5. Learning the ESS
  6. Mixed strategies-I. A classification of mechanisms
  7. Mixed strategies-II. Examples
  8. Asymmetric games-I. Ownership
  9. Asymmetric games-II. A classification, and some illustrative examples
  10. Asymmetric games-III. Sex and generation games
  11. Life history strategies and the size game
  12. Honesty, bargaining and commitment
  13. The evolution of cooperation
  14. Postscript
  • Appendices.

(NB: ESS is the evolutionarily stable strategy)

References

External links

10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice