Science Fair Projects Ideas - False programming language

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

False programming language

False is an esoteric programming language designed by Wouter van Oortmerssen in 1993, named after his favourite boolean value. It is a small Forth-like stack-based language, with syntax designed to make the code confusing and unreadable. It is also noteworthy for having a compiler only 1024 bytes in size (written in 68000 assembly). According to van Oortmerssen, False provided the inspiration for various well known esoteric languages, including Brainfuck and Befunge.

False is notably more tractable than most esoteric programming languages. The fundamental operations that it provides are reasonably sensible, and there is no gratuitous complexity. In these respects it stands in stark contrast to the behemoths Intercal and Malbolge. The difficulty of programming in False comes mostly from the low level nature of the language, which has the feel of a Forth-like assembly language. The remainder of the language's awkwardness comes from the concise punctuation-based syntax, which many people find more difficult than a more conventional word-based syntax.

Code examples

A factorial function:

   [$1=$[\%1\]?~[$1-f;!*]?]f:

Write all prime numbers between 0 and 100:

   99 9[1-$][\$@$@$@$@\/*=[1-$$[%\1-$@]?0=[\$.' ,\]?]?]#

External links

Last updated: 06-04-2005 05:33:00
10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice