Science Fair Project Encyclopedia
Fire Emblem: Genealogy of the Holy War
| Fire Emblem: Genealogy of the Holy War | |
| Developers: | Intelligent Systems |
| Publisher: | Nintendo |
| Designers: | Shouzou Kaga Gunpei Yokoi |
| Composer: | Yuka Tsujiyoko |
| Release date: | May 14, 1996 (JP) 2004 (fan translation) |
| Genre: | Tactical RPG |
| Game modes: | Single player |
| Platform: | Super Famicom |
| Media: | 32-megabit cartridge |
Fire Emblem: Genealogy of the Holy War (Japanese: ファイアーエムブレム 聖戦の系譜 Fire Emblem: Seisen no Keifu) is a Japanese Super Famicom tactical role-playing game developed by Intelligent Systems and published by Nintendo in 1996. It is the fourth game of the Fire Emblem series. It is said to be the most successful Fire Emblem game in Japan. It widely received life outside Japan through imports or console emulation, especially in the United States and Europe. It came out late in the life of the Super Famicom. Fire Emblem: Genealogy of the Holy War was the last game produced by Gunpei Yokoi. It has the largest soundtrack of any Fire Emblem game. It has been considered Yuka Tsujiyoko's best work.
Gameplay
Fire Emblem: Genealogy of the Holy War quite differs from the standard Fire Emblem gameplay mechanisms. Its castle system is unique, having multiple castles to be conquered in each chapter. Unlike other Fire Emblem games, the player character does not die when losing an arena battle but instead remain alive with 1 HP. There are only seven arena opponents to fight for each character per chapter, as opposed to infinite opponents in other Fire Emblem games. When it comes to weapons, weapons can be repaired when visiting a castle that the player's army controls, going to a repair shop, instead of having to buy the same weapon over again as in other Fire Emblem games. When it comes to class promotion, instead of using class-changing items, the player character must reach level 20 and then return to the home castle of the chapter in order to receive class promotion. Also, the characters in the first half (six chapters each half) fall in love, and pass their weapons and skills on to their children, who are characters of the second half. If either Sigurd or Celice dies, or if the home castle of the chapter is seized by an enemy (recruitable or not), it is game over.
Special Skill System
Fire Emblem: Genealogy of the Holy War is the first installment of the Fire Emblem series to have different types of special skills for every character. These skills are used both in battle and in the field. They usually occur at random. They get later passed down to the characters of the second half of Genealogy of the Holy War. This skill system is also used in Fire Emblem: Thracia 776.
List of Special Skills
- Ootate (Shield): This skill causes the character to block an enemy attack at random, even Holy Weapon attacks. It is restricted to promoted heavy-armored characters.
- Ikari (Wrath): The character's attacks are always critical when he or she is low on HP.
- Tsuigeki (Pursuit): This skill lets the character attack twice, or four times if he or she has a Heroes weapon. Most playable characters have this skill. Cuan, Noish, and Arden do not have this skill.
- Renzoku (Consecutive Attack): This skill lets the character to attack twice if he or she is faster than the enemy. Ayra and Lakche get this skill upon promotion to Swordmaster class.
- Nusumu (Steal): This skill lets the character steal money after attacking the enemy. This skill is restricted to the Thief and ThiefFighter classes. Dew and Patty have this skill.
- Charisma: The characters surrounding a character with this skill earn an extra 10% hit accuracy increase.
- Mikiri (Awareness): This skill nullifies enemy critical attacks. It also nullifies sword-related skills, which are Meteor Hit, Moonlight Hit, and Sun Strike. Alec, Ayra, and Diadora have this skill. Alec passes this skill onto his children. Diadora passes it onto Celice. Ayra passes it onto Lakche and Skasaher. Enemies with this skill occur in Chapter 9 and Final Chapter. Mikiri skill does not stop Shanan, with the Balmunk, from slaying the enemy.
- Inori (Prayer): The character's chances of evading an enemy attack greatly increases if he or she is critically low on HP. Fin of Lenster has this skill.
- Hissatsu (Critical Attack): This skill randomly lets a character perform a critical attack. This skill does not work if the enemy has Awareness skill.
- Machibuse (Ambush): The character gets to attack first if he or she is low on HP. Lex of Dozel, Arden of Chalphy, and Roddlevan of Isaac have this skill.
- Totsugeki (Duel): The battle lasts longer than normal. You must beware that enemy gets to attack as well. Noish, Midayle, and Beowolf have this skill.
- Ryuuseiken (Meteor Hit): This skill random lets a character attack five times in a row, or ten times with a Heroes Sword. The higher the skill the higher the chance this skill works. This skill does not work against an enemy with the Awareness skill. Ayra, Shanan, Lakche, and Skasaher have this skill.
- Gekkouken (Moonlight Hit): If this skill works, it will penetrate all the enemy's defense. This skill does not work if the enemy has Awareness skill. Holyn has this skill.
- Taitouken (Sun Strike): If this skill works, it recovers the character's HP when hitting the enemy. This skill does not work if the enemy has Awareness skill. Dew from the first half has this skill.
- Life: It recovers HP at the beginning of every turn. Only enemies in Final Chapter have this skill.
- Elite: This skill doubles the experience points the character receives. Lex of Dozel and Linda of Freege have this skill.
- Negiri (Bargain): This skill grants the character a 50% discount in the shops. Dew has this skill.
- Opiru (Dancing): Adds the extra "Dance" command. After dancing, the grayed-out, or "moved" units adjacent to the dancer get activated. However, you get only one dancer per generation.
Storyline
Jugdral Chronology
- Gran Year 001: Gran Kingdom formed west of Yun River.
- Gran Year 230: Shift to republican government.
- Gran Year 310: Territory expansion: Era of prosperity.
- Gran Year 440: Dark Lord descends to Archbishop Galle; Loput Sect religious order is formed.
- Gran Year 447: War of the 12 Dark Lords; fall of the Gran republic.
- Gran Year 448: Archbishop Galle takes the throne, and the Loput Empire is formed.
- Gran Year 449: The Great Purge: Casualites exceed 100,000.
- Gran Year 452: Sorrow of Miletos: Numerous children are burned to death in sacrifice to the Dark Lord Loputousu.
- Gran Year 453: Atrocity at Edda: Casualties are in tens of thousands.
- Gran Year 535: Mutiny of Maira Imperial family.
- Gran Year 611: Liberation army disseminates across the Jugdral continent.
- Gran Year 632: Miracle at Darna Fortress: Gods descend to liberation army, and the 12 Crusaders emerge.
- Gran Year 633: Beginning of Holy War.
- Gran Year 648: Fall of the Loput Empire: The 12 Crusaders establish seven dukedoms in Grandbell and five regional kingdoms
- Gran Year 649: Kingdom of Grandbell formed.
- Gran Year 757: Grandbell invades Isaac.
And then the curtain of upheaval rises once again.
Prologue: Coming of the Holy Knights
The prologue of Fire Emblem: Genealogy of the Holy War starts off with Prince Kult, the son of King Azmur of Barhara Castle, making the decision for the Grandbellian army to subdue the Kingdom of Isaac, in response to an invasion against Darna by barbarians of Rivough, Isaac. This was an unforeseen occurrence because the kingdoms of Grandbell and Isaac were peacefully getting along with each other many, many years. Lord Sigurd (or Siglud) of Chalphy remains in Chalphy castle while his father Byron (or Vylon) was away. However, he has nothing to fear, because there were no invasions or threats from the other countries in the continent of Jugdral. Unfortunately, Sigurd's assumption has been proven incorrect. As Sigurd does not expect it, Prince Gandolf of Marpha, Verdane, and his army invade Grandbell, seizing Jungby Castle, which is the closest to the Grandbell-Verdane boundary. At Jungby Castle, there was noblewoman Edin (Adean), alongside a only few knights that stayed at the castle to protect her. The Jungby knights were crushingly defeated by Gandolf and his army, except for Mideel (Midayle), who is the strongest of all Jungby archers. He is good at fighting, but he ends up defeated by Gandolf. Shortly thereafter, Gandolf leaves Grandbell and takes Edin as his slave.
Sigurd is informed about what has just happened at Jungby and decides to gather the remaining Chalphy knights, who are Noish, Alec, and Arden, to travel to the Kingdom of Verdane to rescue Edin. While on the road to Jungby Castle, Sigurd is joined by his sister Ethlin and her husband and Sigurd's brother-in-law and best friend Cuan from Lenster, and their loyal and most valuable knight, Fin. Azel of Velthomer and Lex of Dozel join Sigurd's army just before Cuan, Ethlin, and Fin did. Azel sneaked out of Barhara Castle and dragged Lex into joining Sigurd. Sigurd first met Cuan at the Royal Academy of Barhara, alongside Eltshan. Cuan says that he is always with Sigurd, especially in times of war. Noish and Alec go to where Azel and Lex are and help them save the villages north of Jungby. All together, they battle Demagio, who was left by Gandolf and was guarding Jungby Castle, and easily retake Jungby Castle.
In Jungby Castle, Sigurd finds Mideel alive and recuperating. He tries to make Mideel rest, but instead, Mideel joins Sigurd's conquest to rescue Edin. Alvis of Velthomer walks over to Sigurd, who is now on the road to Evans Castle, which is located in the Kingdom of Verdane, and gives him the Silver Sword from Prince Kult. He also tells Sigurd to look after his halfbrother Azel (Alvis and Azel have different mothers). In Evans Castle, Mideel defeats Gerald with his arrows, but no trace of Edin was ever found in the castle. Lord Filat, Prince Kult's messenger, arrives to Evans Castle to inform that Sigurd has been entitled "Holy Knight of Grandbell." With this kind of pride and uplift of honor, Sigurd goes deeper into the Kingdom of Verdane.
Chapter 1: Seirei no Mori no Shoujo (Maiden of the Spirit Forest)
Sigurd and Oifey has searched all throughout Evans Castle, but Edin is nowhere to be found. Edin has already been taken by Gandolf of Marpha into the southside of the Kingdom of Verdane, to Marpha Castle. King Bator was a pacifist, until Sandima showed up. Until he took the throne of Verdane, the Kingdom of Verdane was a nightmarish land, filled with chaos. He brought peace, order, and freedom to Verdane and it seemed to last for many years with his three sons: Gandolf, Kinbois, and Jamka (whom Edin is going to recruit to Sigurd's army). Everything ends up getting worse and worse after a mysterious magician, Sandima, shows up. King Bator was largely under Sandima's influence that Grandbell will invade Verdane, and he suddened got more and more aggressive. Gandolf and Kinbois lost heart and did whatever Sandima wishes, but Jamka is the only one who did not give into Sandima's influence. The Verdanian people became aware of the loss of peace and the kingdom becoming engulfed into the flames of war and wish to have their pacifist king back.
Sigurd and his forces are residing in Evans Castle, the northeasternmost castle of Verdane, located on the border of the Kingdoms of Grandbell, Verdane, and Agustria the Lords' Dominion, but officially located in Verdane, with the border of Grandbell to the east and the border of Agustria to the west. King of Eltosian (Eltshan) of Nodion, the castle west of Evans, comes to meet with Lord Sigurd to ask him why he is present in Verdane. Sigurd says that the Verdanian army took Edin hostage with no signs of releasing her and that he was forced to take up arms. After Sigurd talks with Eltosian, Eltosian says that he will watch and protect Evans Castle from Agustrian raids. Therefore, Sigurd and his forces leave for Genoa Castle, which is located far south of Evans Castle, feeling that his back is under Nodion army's protection.
Meanwhile, in Marpha Castle, located west of Genoa Castle, Gandolf and Jamka stayed in the castle with their abductee Edin. However, Jamka fell in love with Edin behind Gandolf's back and decided to free her, and Edin was surprised. He sends her out of Marpha castle with Dew the thief, who was caught by him some days before this chapter of the game. Dew agrees with Jamka to convert him and protect Edin until she reaches safe haven. They flee from Marpha Castle and head to Evans Castle together through the deep Verdanian forests. Along the way, they meet Sigurd and Mideel, and they decide to join Sigurd's army. But immediately after they fled Marpha Castle, Gandolf found out that Edin is missing from Marpha Castle and sent the Marpha army to hunt down her and Dew. A division of Sigurd's army that was not heading for Genoa easily crushed this army.
Meanwhile, in Genoa Castle, happening the approximately same time as Eltosian's and Edin's events, Kinbois feels threatened by Sigurd's army. He decided to bring his army with him to attack Sigurd's army. He was so afraid to leave his castle empty, that he forces Ayra, the a mercenary whom he just hired after she fled from her native country the Kingdom of Isaac to escape Isaac's conflict with Grandbell, to guard Genoa Castle. Ayra is not too willing to do so, but Kinbois would threaten to kill his prisoner and Ayra's young fraternal nephew, Shanan, if she disobeyed him. Therefore, she is forced to do as Kinbois wishes and begins to fight against her will. For one thing, the conflict between Isaac and Grandbell forced her to flee to Verdane and work for Kinbois. Ayra says to Kinbois that if he double-crosses her, she will not take it very lightly, and will decapitate him and put his head onto a stick. Then Kinbois and the Genoa army go after Sigurd's army.
After a reunion with Edin, Sigurd's army crushes both the Marpha army and Kinbois and the Genoa army. Kinbois was killed by Lex, so that Lex would get the Hand Axe from him. They go down south to Genoa, where they meet and come closer to Ayra. Ayra says, "Alright, lets do this. Anyone who gets near me is going down!" While Cuan fights to attempt to kill her, Sigurd immediately enters Genoa Castle to rescue Shanan, who is very much worried about her. He takes Shanan with him and talks to Ayra. Ayra sees that Kinbois in the grave and that there is no more to fear. She reciprocates Sigurd's trust him, and says that it is the way of the Isaacian warrior. She still views Grandbell as her sworn enemy, but Sigurd prays that Ayra does not split sides with him. Then she decides to join Sigurd's army. Therefore, Sigurd gains Ayra's allegiance in return for rescuing Shanan. Shortly thereafter, Cuan apologizes to Ayra and discusses with her about the political situation between the Kingdoms of Isaac and Grandbell. Cuan's father King Lenster has a high opinion of Ayra's father King Mananan, who was assassinated by Lord Reptor on the Grandbell fronts.
Meanwhile, right as King Eltosian of Nodion has expected, Eliot of Heirhein and his army attempts to seize Evans Castle. The board guard informs Eltosian of Eliot's invasion. Eltosian argues with Heirhein, telling Eliot that he is running in direct violation of the Agustrian ruler's orders. He would not allow Eliot to sneak into Evans Castle like some petty thief. He and his army of powerful Cross Knights crushes Eliot's army, sending him back to Heirhein. Feeling like Nodion Castle may soon be in further danger, Eltosian and his army leave Evans and return to Nodion.
Sigurd continues to travel deep south into the Verdane and enters Marpha castle, where Edin was held hostage. Gandolf was present at Marpha castle to fight Sigurd, but only a handful of soldiers were remaining at the castle. Therefore, it did not take very long to subjugate Marpha castle. Prince Jamka was not present at the time of the subjugation, and Edin believes that he came to the city of Verdane to attempt to convince his father Bator for one last time and attempt to seek peace to Verdane. As Sigurd walked around Marpha city, he met a beautiful young maiden named Diadora, who knew his name. She says to him that she was held hostage by Gandolf and had spoken to Edin. At first sight, Sigurd lost his heart to Diadora, but Diadora left before he was able to ask her name. An old man stepped in and informed Sigurd that she is a maiden of Seirei no Mori (Spirit Forest), and that she is actually forbidden to associate with anyone outside the forest. He also says that the villagers believe that any man from outside the forest comes too close to her will be greatly cursed. However, Sigurd says to the old man that he does not believe in the legends of the Spirit Forest and that he will attempt to reunite with that woman regardlessly.
Meanwhile, Prince Jamka was in Verdane Castle to speak with his father Bator about making a peace treaty with Grandbell. His father, still under Sandima's curse, refuses to listen to Prince Jamka. Sandima orders Jamka to depart from Verdane Castle immediately with the remainder of the castle's army and attack Sigurd's army. Jamka reluctantly accepts Sandima's orders. As soon as he exits Verdane Castle, Sandima assassinates King Bator, rendering him useless. Manfroy, Sandima's mystical leader and the head of the Loput Sect, shows up and tells Sandima to attempt to clean up the mess in the Kingdom of Verdane. He also asks Sandima if he has found Cigyun's daughter, whom he needs in order to resurrect the Dark Lord Loputousu. Sandima says that he is still searching for her, and this upsets Manfroy. Cigyun's son Alvis is already found, but they now need the daughter.
Prince Jamka is still unhappy about attacking Sigurd's army, because he knows that is not what his father really wants. However, at the battlefield in the forest, he reunites with Edin, and Edin tells him that Sigurd did not come to Verdane to invade the country, but that he merely came to rescue her. She convinces him that he should listen to his own emotions and do what he believes best. Shortly thereafter, Jamka joins Sigurd's army.
As Sigurd's army continues their way to Verdane Castle, they traverse a deep forest. Near the north end, Sigurd meets Diadora, whom he saw at Marpha Castle and who embraces him and says that she attempted to forget that they ever met each other, but that could only make her more miserable. Sigurd says he requites her love, and that he does not believe in the forest legends, and that he desires to marry her at Evans Castle. Diadora joins Sigurd's army as they continue to go northward to Verdane Castle.
Sandima can use a lethal dark spell called "Fenrir", which can attack at long range. Diadora says to Sigurd that she can use her staff called "Silence" to disable Sandima's ability to use "Fenrir." This is an aid to Sigurd's army to travel northward to defeat Sandima and subjugate Verdane Castle. As Sigurd subjugates the castle, they find King Bator, who is moribund. For his last words, King Bator says to Sigurd that the evil that is spreading across the continent of Jugdral is the work of the Loput Sect, a dark sect that is bent on destroy everything that is good and on accelerating the resurrection of the Dark Lord Loputousu. Then he dies in Sigurd's arms. Afterwards, Sigurd and his army go back to Evans Castle, and he marries Diadora.
Chapter 2: Agusutoria no Douchi (Disturbance in Agustria)
King Imuka was mysteriously assassinated. Sigurd receives orders from Barhara to resume possession of Evans Castle. There, he marries Diadora. Some months later, Eltosian goes to Agusty Castle to tell King Chagall how cruel war is and how burdensome it is on the citzenry. Chagall shortly casts Eltosian into the Agusty dungeon, accusing him of making him the fool. Then Manfroy arrives, telling him what is needed to resurrect the Dark Lord Loputousu. He says that they need the children of Cigyun. They already have the son (Alvis), but they now need the daughter (Diadora), whom Manfroy would capture in the following chapter of the game. Chagall also has plans to invade Grandbell.
Meanwhile, in Nodion, Rackesis and her guardian Eve receive a word that Eltosian was incarcerated in Agusty. Eltshan leaves three cross paladins Eve, Eva, and Alva to protect his sister Rackesis. Also, Eve says that if Heirhein army finds out that Eltosian is apprehended, they would attack Nodion without moment's warning. If all of these paladins survive, Rackesis receives the Knight's ring, which most players hand it over to Ayra. In Anphony Castle, Macbeth believes that they have a free reign now that Chagall has taken the throne. He is excited Heirhein army has taken up arms, and then he deploys thieves to strip the villages in the central Agustria forest near Mackilly Castle of all of their valuables and destroy them and have the valuables returned to him.
In Evans Castle, Sigurd receives a word that Eltosian is captured, and talks with Diadora that he is heading for Nodion, saying that he cannot turn his back on Eltosian. Diadora wants to fight alongside him, and promises that she does not leave his side. At the arena, Holyn joins Sigurd's army after being beaten by an earlier member of the army, most likely Ayra. Money was his motivator for being a gladiator, but after he got his only loss at the arena, it is no longer his motivator. He says that Ayra was not in the arena for the money. Immediately afterwards, he decides to join Sigurd's army saying that he wants to fight for a greater cause instead of money.
A division of Heirhein army, led by Boldor and his son Elliot, attacks Nodion and attempts to capture Rackesis. However, Siglud and the mounted members of his army rescue and recruit Rackesis. Cuan kills Elliot and wins the Silver Lance from him, and Elliot's last words are "Why do things always go Eltosian's way?". Then Sigurd's army moves on to kill the remainder of the Heirhein army including Boldor's henchman Phillip. The cavalry units of Sigurd's army attacks Phillip's army first as they head for Heirhein Castle.
Afterward Sigurd conquers Heirhein, Chagall goes to Anphony and informs Macbeth about this, saying that Macbeth's avarice costs him Heirhein. Afterwards, Cuan talks to Fin and tells him that he is a valuable knight that Lenster Castle cannot afford to lose. Subsequently, Cuan gives Fin the Yuusha Spear (Brave Spear). Meanwhile, Levin and Sylvia receive word that Macbeth sent bandits to destroy the villages in the central villages. Levin intervenes against the bandits, saving the villages, as Sylvia dances to guide him in this mission. Then he saves the villages from the bandits and then fights against Macbeth.
Shortly after Sigurd conquers Anphony, Filat arrives to Anphony and tells Sigurd about the rumors going around in the Royal Court of Barhara.
Chapter 3: Shishi O Erutoshan (Lion King Eltshan)
Chapter 4: Sora ni Buu (Take to the Sky)
Chapter 5: Unmei no Hi (Door of Fate)
Chapter 6: Hikari wo Tsugimono (Successor of Light)
Chapter 7: Sabaku wo Otsuete (Dessert Passage)
Chapter 8: Torakia no Ryuukishi (Dragon Knights of Thracia)
Chapter 9: Sui ga Tame Ni (For Whom ...)
Chapter 10: Hikari to Yami to (Light and Dark)
Final Chapter: Saigo no Seisen (The Final Holy War)
The 12 Legendary Crusaders and the Holy Weapons
- Baldo - Tailfing
- Blagi - Valkilli
- Dain - Gunguneel
- Fala - Falaflame
- Heim - Narga
- Hezul - Mistolteen
- Neir - Swanchika
- Noba - Gayborg
- Odo - Balmunk
- Sety - Holsety
- Tordo - Torhammer
- Ulir - Ichaival
Cast
Sigurd's Tale
- Sigurd (Siglud): See Sigurd (Fire Emblem).
- Noish: A member of the Chalphy squad, serving under Sigurd. The Kain character of Fire Emblem: Genealogy of the Holy War. He has Duel and Berzerk skills.
- Oifey: Playable in Celice's tale as the Jeigan of Fire Emblem: Genealogy of the Holy War. He serves as Sigurd's advisor in Sigurd's tale. He is also Sigurd's distant cousin and Shanan's best friend.
- Alec: Noish's assistant and best friend. The Abel character of Fire Emblem: Genealogy of the Holy War. He has Pursuit and Awareness skills.
- Arden: An heavy-armored unit from Chalphy, Grandbell, who is restricted to swords until promotion. He has Ambush skill. He is the Doga character of Fire Emblem: Genealogy of the Holy War.
- Azel: A fire mage and nobleman of Velthomer, Grandbell. Descendant of Fala. Son of Victor the womanizer and paternal halfbrother of Emperor Alvis. His mother was Alvis's mother's favorite maid. He drags Lex into joining Sigurd's army.
- Lex: See Lex (Fire Emblem).
- Cuan: Prince of Lenster and descendant of Noba. He is Ethlin's husband and Sigurd's brother-in-law. Sigurd and Eltosian met him when they got trained together at the Royal Academy of Barhara. He is a reference to the Irish mythological character Cúchulainn and to the Goidelic mythological character Cian. Therefore, Cuan is a portmanteau of Cúchulainn and Cian.
- Ethlin: Sigurd's sister and Cuan's wife, originally a noblewoman of Chalphy, Grandbell. She succeeded upon the death of her mother. Her sister-in-law Diadora gives her the Light Sword, which she passes onto her son Leaf. She is a reference to the Irish mythological character Ethniu.
- Fin: A Lenster Knight and Cuan's apprentice. Cuan guides Fin through the first half of the game. Fin has Pursuit and Prayer skills. If he promotes to Duke Knight during Sigurd's tale, he will replace Oifey during Celice's tale. Fin is a mythological reference to the Irish mythological character Fionn mac Cumhail.
- Mideel (Midayle): The strongest Jungby Knight. He is wounded at the beginning. He joins Sigurd and Sigurd seizes Jungby, being determined to rescue his lover Edin.
- Eltosian (Eltshan): King of Nodion and descendant of Hezul. He attended the Royal Academy of Barhara with Sigurd and Cuan. He also knows Beowolf. He has a younger sister named Lachesis. His wife Grahnye was from Lenster. In Chapter 1, he backs up Sigurd after either Genoa or Marpha is conquered, as Eliot attempts to take Evans Castle.
- Edin (Adean): Noblewoman of Jungby, Grandbell, and descendant of Ulir. She is considered one of the most useful characters in Sigurd's tale. At the very beginning, she is abducted by Gandolf and sent to Marpha, Verdane.
- Dew
- Ayra (Ira): See Ayra (Fire Emblem).
- Jamka: The Prince of Verdane and the younger brother of Gandolf and Kinbois.
- Diadora: The wife of Sigurd and descendant of Heim through her father Prince Kult and of Loputousu through Cigyun, and also the halfsister of Alvis. Manfroy captures and brainwashes her in Chapter 3, introducing her to Alvis.
- Lachesis (Rackesis): Princess of Nodion and younger sister to Eltosian. She has Charisma skill. She promotes from Princess to Master Knight.
- Holyn: A descendant of Odo and Ayra's distant cousin. He joins Sigurd after he has been beaten in the arena. See also Ayra (Fire Emblem) - Related characters.
- Levin (Levn): The Prince of Silesia. He serves as Celice's advisor in Celice's tale. He is the Maric character of Fire Emblem: Genealogy of the Holy War.
- Sylvia: A noblewoman of Edda, Grandbell, and the Feena character of Fire Emblem: Genealogy of the Holy War. She is a descendant of Blagi. She was orphaned as a child and raised by a heartless man, but she left him for good before the conflict.
- Ferry:
- Claude:
- Tailto:
- Briggid:
Celice's Tale
Countries and their castles
- Kingdom of Grandbell
- Chalphy
- Jungby
- Freege
- Dozel
- Edda
- Velthomer
- Barhara
- Kingdom of Verdane
- Evans
- Genoa
- Marpha
- Verdane
- Lords' Dominion of Agustria
- Nodion
- Heirhein
- Anphony
- Mackilly
- Madino
- Silvail
- Orgahill
- Agusty
- Yied Desert
- Yied Shrine
- Darna
- Manster District
- Melgen
- Lenster
- Alster
- Conote
- Manster
- Kingdom of Thracia
- Mease
- Kapathogia
- Luthecia
- Grunia
- Thracia
- Miletos District
- Peruluke
- Chronos
- Rados
- Miletos
- Kingdom of Silesia
- Sailane
- Thove
- Zaxon
- Lubeck
- Silesia
- Kingdom of Isaac (pronounced "ih-ZARK" in the game, not "eye-zick")
- Tilnanogue
- Ganeishire
- Sophara
- Rivough
- Isaac
Fan Translation
Fire Emblem: Genealogy of the Holy War was marketed exclusively in Japan during the 32-bit era, because Nintendo was not kind enough to localize a Fire Emblem game to North America until Fire Emblem: Rekka no Ken. Also, the game came out late in the life of the Super Famicom. However, since the 128-bit era, this Super Famicom game got a chance at overseas life though console emulation, mostly using ZSNES, in the United States and Europe, and it was successful in overseas emulation just as it was in the Japanese Super Famicom systems. In 2000, J2E Translations started an unofficial English translation project on Fire Emblem: Genealogy of the Holy War. J2E Translations fizzled and failed, just like with Square Enix's Rudora no Hihou. The translation project was dormant until 2003, when it was picked up by the Fire Emblem forums staves. Fire Emblem: Genealogy of Holy War is no longer commercially viable, but it was commercially viable when the fan translation project started. The dialogue text is already fully translated, and an English translation patch exists. There are many versions of the fan translation patch circulating across the Internet. Since the release of Super Smash Bros. Melee during the 128-bit era, Fire Emblem: Genealogy of the Holy War has been considered an import classic in the United States and Europe. It has been universally considered the high point of the Fire Emblem series. The General and Baron classes have a moderate Evade glitch on ZSNES, granting them more Evade when the game is played through ZSNES, but other than that, the game works fine on ZSNES.
External Links
- GameFAQs entry for Fire Emblem: Genealogy of the Holy War - Entered in GameFAQs as Fire Emblem: Seisen no Keifu
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