Science Fair Project Encyclopedia
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. (Ninth Circuit Court of Appeals, 1992) was a court case which established the rights of users to modify copyrighted works for their own use.
Galoob manufactured a product called Game Genie, which allowed users to modify video games by entering in certain codes. (For example, a code might make the player invincible by replacing the user's health number with an extremely large number.) Nintendo, which sold a video game system and video games that could be modified by Game Genie, sued Galoob for copyright infringement, arguing that Game Genie made a derivative work, violating Nintendo's copyright in their video game.
The Court denied Nintendo's motion for a preliminary injunction, holding that Game Genie did not create a derivative work and also suggesting that even if it did, it might well be fair use. As the district court wrote, "Having paid Nintendo a fair return, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work."
See also Foresight v. Pfortmiller , 719 F. Supp 1006 (D. Kan. 1989).
External links
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details


