Science Fair Project Encyclopedia
Harsh Realm
Harsh Realm is a science fiction television series about humans trapped inside a virtual reality simulation. It was created by Chris Carter, best known for his series The X-Files, and began airing on the FOX Network on October 8, 1999. The series fared poorly in the ratings and was removed from the schedule after just three of its nine episodes had aired.
The term "harsh realm" originates from the "grunge speak" hoax of 1992.
The show was based on a comic book by James D. Hundall and Andrew Paquette . When the creators noticed the credits read "Created by Chris Carter", they sued Fox to get properly credited. The credits were changed to read "Inspired by the Harsh Realm comic book series, Created by James D. Hudnall and Andrew Paquette, Published by Harris Publications, Inc."
| Contents |
Backstory
Harsh Realm is a military simulation programmed by the US Army. It went on line October 13, 1995. For several hours, there was no distinction between our world and Harsh Realm. Until noon, when a nuclear bomb the size of a briefcase was detonated in New York City. 4 million people were killed instantly. ("Camera Obscura")
The game was to be a terrorist training simulation. It also featured other tactical training war games, such as simulations of famous old battles ("Kein Ausgang").
The highest scorer in Harsh Realm is General Omar Santiago. General Santiago controls five eastern seaboard states and is actively conquering more. Santiago City's exact location is unknown - it may be a new city built exclusively for Santiago. It's unlikely to be Washington DC because he hasn't captured states that far down the coast. It's located fairly close to New Jersey, Pennsylvania and Ohio. It might be Philadelphia, the first capital of the USA.
Those who live inside Santiago City have ID barcode chips implanted in their chests. The chips, when scanned, provide access to services such as city buses and serve as security devices.
Those who live outside the fence have very little.
This is the introduction to Harsh Realm, the voiceover to the video Hobbes watched before he entered Harsh Realm in the pilot:
"Technology and the threat of nuclear annihilation in the last half of the 20th century have changed the world forever. They changed war and its consequences, as they have forever changed the battlefield and the warriors who must still fight there. It's been estimated that a nuclear device the size of a small suitcase, smuggled in and detonated in New York City would kill several million people instantly and many times that amount with radioactive fallout. This scenario prompted the DOD to create the project code named Harsh Realm. Using the 1990 census, satellite cartography and other classified data, the creators of Harsh Realm have created a virtual reality where landscapes and people are identical to our world, down to every man woman and child. By putting players into this simulated crisis scenario..."
According to the plot, "Harsh Realm" is a virtual reality system developed by the United States Department of Defense to train soldiers for situational war strategy. It is a digital environment so real that to call it "virtual" reality is a misnomer. This program is so real that the DoD has had to administer psychological treatment to players who've used it.
Episodes
Pilot
writer: Chris Carter
director: Daniel Sackheim
original airdate: October 8, 1999
secondary airdate: ? March 2000 on FX
Fox's synopsis: "Decorated war hero Lieutenant Thomas Hobbes is about to retire from the military and start a new life with his beloved fiancé Sophie, when the government orders him for one last mission: play the virtual reality situational war game known as "Harsh Realm." But Hobbes finds himself stuck inside this computer game and all he wants is to get back to the real world and to get back to Sophie."
Leviathan
writer: Chris Carter
director: Daniel Sackheim
original airdate: October 15, 1999
secondary airdate: ? 2000 on FX
Fox's synopsis: "The underworld outside of Santiago City has its share of renegades, and one particular is a bounty hunter who traps Pinocchio and Hobbes for his own reward. The bounty hunter cuts a deal with Santiago to barter his prisoners in return for passage back to the real world, but hides the true nature of his trade from girlfriend May. In the real world: The military notifies Sophie that her fiancé Hobbes was killed in action. A grief stricken Sophie is confused when a mysterious stranger leads her to believe that she doesn't know the whole story."
Inga Fossa
writer: Chris Carter
director: Bryan Spicer
original airdate: October 22, 1999
secondary airdate: ? 2000 on FX
Fox's synopsis: "Hobbes, Pinocchio and Florence search for Freddie, the chip forger who will help them access Santiago City and gain entry to the secret portal back taking them back to the real world. More is learned about the true nature of Inga Fossa, and her relationships with other characters in the Realm."
Kein Ausgang
writer: Steve Maeda
director: Cliff Bole
original airdate: 2000 on FX
secondary airdate: N/A
Fox's synopsis: "While looking for a soldier who once nearly penetrated Santiago's forces, Hobbes and Pinocchio get stuck in a combat simulation game of a World War II battle. They must find the jump-portal to escape the game, or else be destined to watch the battle scenario repeat over and over with the same outcome."
Reunion
writer: Greg Walker
director: Kim Manners
original airdate: 2000 on FX
secondary airdate: N/A
Fox's synopsis: "Hobbes and Pinocchio are taken to a forced labor camp where Hobbes finds his mother, who is dying of cancer. Meanwhile, Sophie visits Hobbes' mother in the real world as she also struggles against cancer."
Three Percenters
writer: Frank Spotnitz
director: Daniel Sackheim
original airdate: 2000 on FX
secondary airdate: N/A
Fox's synopsis: "Hobbes, Pinocchio, and Florence find themselves in a camp where the people preach nonviolence and use the promise of food to lure people to a strange lake that is capable of scanning people's images and creating copies of them."
Manus Domini
writer: John Shiban
director: Larry Shaw
original airdate: 2000 on FX
secondary airdate: N/A
Fox's synopsis: "Florence is captured while trying to save her Sisterhood from Santiago's forces. Hobbes and Pinocchio are caught in a mine blast while pursuing her; Pinocchio is badly injured and is taken into the Sister's care while Hobbes faces a deadly situation with a Republic Guard soldier."
Cincinnati
writer: Chris Carter
director: Tony To
original airdate: 2000 on FX
secondary airdate: N/A
Fox's synopsis: "Santiago wages a personal war against a Native American rebellion in Cincinnati, Ohio. Hobbes and Pinocchio attempt to use the opportunity to kill Santiago."
Camera Obscura
writer: Steve Maeda
director: Jefery Levy
original airdate: 2000 on FX
secondary airdate: N/A
Fox's synopsis: "When they take a job as bodyguards, Hobbes and Pinocchio find themselves in the middle of a family feud mitigated by a priest who can see the future."
Harsh Realm characters
Tom Hobbes
Lieutenant Thomas F. Hobbes was close to his discharge from the Army when he was called to do one last mission and sent into the virtual reality simulation known as Harsh Realm. He left behind in New Jersey his fiancee Sophie Green. They had planned to move to California. He was decorated for saving the life of his friend Waters when they served together in Sarajevo in 1994. In the realm, Hobbes was reunited with the virtual character of his dog Dexter. He also came upon the dying virtual copy of his mother, Katherine, at the same time she was dying of cancer in the real world. He grew up in Columbus, Ohio.
Mike Pinocchio
Corporal Mike Pinocchio served in Desert Storm. After that, he served in Yugoslavia, where he was severely injured by a land mine. The loss of his leg and eye prompted him to volunteer to go into Harsh Realm. In the Realm, he worked for Santiago before presumably faking his own death and going to live outside the fence. He drives a modified 1970s era Chevrolet Chevelle. His gun is an MP5K.
Omar Santiago
In the real world, Santiago is a Sergeant Major, the most-decorated combat veteran to serve in Southeast Asia. He retired, but apparently that retirement took him to Harsh Realm, where he holds the rank of General and is working from his Santiago City headquarters to take over the United States, with a United States of Santiago. He is said to be able to go in and out of the game. The US government in the real world wants him dead. His plans are said to involve destroying the real world so that Harsh Realm is all that remains.
Mel Waters
Although they were best friends in the real world, Waters and Hobbes are at odds in Harsh Realm. First Hobbes finds that Waters married Sophie's virtual character. Waters also works for Santiago.
Inga Fossa
She works with the military in Fort Dix, New Jersey. She can come and go as she pleases between Harsh Realm and the real world, where she approached Sophie Green with information. She has a past connection to Pinocchio.
Sophie Green
Sophie is Hobbes' pregnant fiancee, left behind in the real world. She has two sisters and a brother named Sam
Harsh Realm Timeline
Technology, and the threat of nuclear annihilation in the last half of the 20th century have changed the world forever. They've changed war, and its consequences, as they have forever changed the battlefield, and the warriors who must still fight on it. It has been estimated that a nuclear device the size of a small suitcase, smuggled in and detonated in New York City, would kill several million people instantly, and many times that amount with radioactive fallout. This scenario compelled the DoD to create the project, codenamed Harsh Realm. Using the 1990 census, satellite cartography and other classified data, the creators of Harsh Realm have simulated a virtual reality, where landscapes and people are identical to our world, down to every man, woman, and child. By putting players in this simulated crisis scenario, they believed they could protect national security.
So in 1993, the United States government started working on this new TDE, total digital environment. Project Harsh Realm was meant to simulate the state of the U.S. in the most dire of situations. The research, the time, the programming needed to undertake such a huge project was far beyond the budget The Pentagon would give. So what the Department of Defense did was approach a few large technology corporations. Contracts were drawn. They agreed to give them shares and some level of control of the project. Also, they'd keep the technology rights. They agreed. The largest of these corporations, DigitalPioneer, invested about 30 million into it. All in all, the private corporations paid for about 65 percent of everything that went into this. But that backlashed against the DoD. Because essentially, that would mean that the corporations own it, not the U.S. military.
These private corporations had plans, though. They didn't tell them about it yet. Harsh Realm went operational on the morning of October 13, 1995. For the first few months, everything ran fine. Though the situations the soldiers faced were intense, they withstood it. No psychological treatment was necessary.
- Sergeant Major Omar Santiago. He was one of the first chosen to play the game. Santiago is a Vietnam veteran, who led a couple dozen missions from 1969 to 1972. He was decorated war hero known for his resourcefulness. Unfortunately there was ruthlessness to go along with that. When they sent him in, it took him only a few months to secure his position as high scorer. He took out the game's opponent and took over the fictional dictatorship programmed into Harsh Realm. Only he didn't come back to claim his title. He stayed in the game because he was some kind of war junkie. A war vet who likes the sight of blood. Santiago convinced them to support a plan he devised. Both these corporations and the high command of the Pentagon itself backed him up.
- After setting a rather small government in the TDE, he began to conquer more and more land in the program's version of the U.S., which was, and still is to some extent, splintered into territories. Currently, he's set up an empire that stretches along most of the East Coast and into the mainland. Because that's the plan. Set up a new nation in a digital world and then destroy the real world so Harsh Realm is all that's left.
- Harsh Realm is an immense computer program. People directly interface with Harsh Realm via, approximately, 6 inch probes inserted into the back of their heads. Harsh Realm is a reality for the humans that is so convincing the humans believe it to be real. Everything within Harsh Realm is the visual representation of an immense computer program. The representation is so realistic that it actually fools the inhabitants minds into thinking that it is actually reality.
- Virtual character,every person in Harsh Realm is electronic approximation of a person created from compiled data. The term is used by soldiers sent by the military into the game to denote characters in Harsh Realm who are electronic constructs living in the virtual reality simulation. A virtual character is essentially the visual representation of a program that is self aware.
- Typically every action in Harsh Realm is a visual representation of computer programs at work. Everything that is seen in Harsh Realm is just computer code being represented in a manner that imitates life. A building is being constructed in Harsh Realm, what may be happening is that a data warehouse is being created to house overflowing data. A virtual character gets a job in another part of the city and moves to be closer to it, what may be happening is that the code that makes up the virtual character is being moved from one part of the network to another for better storage.
- A man in Harsh Realm goes to clean a window which has become dirty. The code at work would be representing a subroutine to fix a program that has become slightly corrupt. The window is code, see, the dirtiness on the window is the representation of slightly corrupt code, the man cleaning it is the representation of the code being reverted. Everyone would have their own little place in Harsh Realm so that it would be self repairing, self propagating and self restoring. A busy street with cars, busses and trucks would likely be the representation of the data flowing from one part of the huge network to another. Two cars collide on this busy street and erupt into flames killing the occupants, this is the code clashing just as it would on a network and actually results in destruction and the deletion of the virtual characters codes because the damage is irreparable.
- When your mind is in Harsh Realm it is so convinced that what it sees is reality that it does become exactly that, reality. The humans mind is so convinced that what is happening is real that if, for example, you are in a car crash in Harsh Realm and you are killed, your mind is fed this information so strongly that it decides your are indeed dead, and you die for real, your heart just stops.
- If your arm is cut off in Harsh Realm, because the representation is so real and convincing, you would die if you did not receive treatment. The representation would be so accurate with the blood pouring from your arm that you would lose consciousness and eventually die. Harsh Realm would have an accurate record of human anatomy including how much blood a human can lose before they cease to live.
- In some way it is about belief, belief that what you are seeing is real and so real that it can change how your body is. If you lost an eye in Harsh Realm not only would you be blind in one eye but possibly your real life eye would probably cease to function.
Website
http://www.harshrealm.net
http://flatdisk.net/hr/hr1.htm
Internet Movie Database=http://us.imdb.com/title/tt0182587/ and http://us.imdb.com/title/tt0217533/
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details


