Science Fair Project Encyclopedia
Indiana Jones and the Last Crusade: The Graphic Adventure
Indiana Jones and the Last Crusade is a graphical adventure game, originally released in 1989, published by Lucasfilm Games (now LucasArts). It was the third game to use the SCUMM engine. The plot closely follows, and expands upon, the film of the same name on which it was based. One of the most innovative of the LucasArts adventures, it expanded on the traditional adventure game structure by including a flexible points (IQ, or "Indy Quotient") system and allowing the game to be completed in several different ways. This countered one common criticism of adventures games - that since there is one completely fixed way to complete them, they have no replayability value. The game was originally released with EGA graphics; it was later updated with VGA graphics and re-released. The project was led by Noah Falstein, David Fox and Ron Gilbert.
The game's packaging offered a replica of Henry Jones' Grail diary featured in the movie. While very different from the film's version, it provided a wonderful collection of background information as well as copy protection.
An action game also based on the movie (Indiana Jones and the Last Crusade: The Action Game) was released at the same time, but the adventure game met with unquestionably better sales and reviews.
Indiana Jones and the Last Crusade: The Graphic Adventure also introduced the phrase "Hello, I'm selling these fine leather jackets," which became a running gag in future LucasArts games. The phrase is a reference to an in-house promotion that was going on during the game's production.
One final Indiana Jones graphic adventure, Indiana Jones and the Fate of Atlantis, was released in 1992.
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