Science Fair Project Encyclopedia
List of Atari ST games
During the age of the home computer, computer games were an important part of the software landscape. While its main competitor, the Commodore Amiga, had better hardware support for games, the Atari ST still had a large selection of games during its prime years. This page intends to show some of the most important games on the Atari ST.
| Crystal Castles | Hardball | International Karate | Joust |
| Atari/Andromeda (1986) | Accolade (1986) | System 3/Andromeda (1986) | Atari/Rugby Circle (1986) |
The first games for the Atari ST were mostly ports from 8-bit platforms, like Hardball, or from old arcade games like Crystal Castles. Atari also acted as a publisher in the early years, but as third party support became stronger they focussed solely on hardware.
| Bubble Bobble | Dungeon Master | Guild of Thieves | Leisure Suit Larry |
| Firebird (1987) | Mirrorsoft/FTL (1987) | Virgin/Magnetic Scrolls (1987) | Sierra (1987) |
In 1987 the first games that were designed for 16-bit computers arrived.
Among them the highly rated
Dungeon Master and Magnetic Scrolls
text adventures like The Guild of Thieves. Still, arcade conversion like
Bubble Bobble were an important factor, and remained so until the end of
the 16-bit era.
| MIDI Maze | Wizball | Buggy Boy | Carrier Command |
| Hybrid Arts (1987) | Ocean/Sensible (1987) | Elite (1988) | Rainbird/Realtime (1988) |
| Falcon | Nebulus | Starglider 2 | Thundercats |
| Hybrid Arts (1988) | Ocean/Sensible (1988) | Rainbird/Argonaut (1988) | Elite (1988) |
One achievement on the Atari ST was the first multiplayer first-person shooter
on a homecomputer: MIDI Maze. Using the ST's MIDI ports it
allowed up to 15 simultanous players in a simple 3D maze.
In 1988 more complex games, like Carrier Command and Falcon, became more common on the 16-bit home computers. But it also started a flood of TV and movie franchise games like Thundercats, which were often regarded as substandard games. Carrier Command and Starglider 2 were remarkable for being the first true 3D games using flat shading and in a complex universe. Thundercats shows a common problem of many Atari ST games: because the hardware does not support scrolling and the relatively slow CPU of the ST, games used large borders or frames around the actual playfield to reduce the amount of data that needs to be copied.
| California Games | Chambers of Shaolin | Grand Monster Slam | Populous |
| US Gold/Choice (1989) | Thalion (1989) | Rainbow Arts/Golden Goblins (1989) | EA/Bullfrog (1989) |
| Strider | Stunt Car Racer | Typhoon Thompson | Xenon 2 |
| US Gold/Tiertex (1989) | Microstyle (1989) | Broderbund (1989) | Bitmap Brothers/Assembly Line (1989) |
1989 was the peak of the ST's popularity. A large selection of games, including milestones such as Populous, appeared in that year.
| Great Courts 2 | Powermonger | Rainbow Islands | Lemmings |
| Ubisoft/Blue Byte (1990) | EA/Bullfrog (1990) | Ocean/Graftgold (1990) | Psygnosis/DMA (1991) |
| Lethal Xcess | Lotus Turbo Challenge 3 | No Second Price | Frontier: Elite 2 |
| Thalion/Eclipse (1991) | Gremlin/Magnetic Fields (1992) | Thalion (1992) | Gametek (1994) |
In the 90s the Atari ST market became smaller, and so did the number of games. Many companies focussed on the Amiga and released only their most popular games for the ST, such as Lemmings. But as with most systems, the most technically advanced games appeared in this period. Lethal Xcess impressed with smooth scrolling and a large number of sprites. No Second Price was not the first 3D racing game, but had a higher framerate than all others and thus appeared much smoother to the spectator. Frontier: Elite 2 is regarded as the last major game for the Atari ST and was released (after many delays) in 1994.
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