Science Fair Project Encyclopedia
LucasArts Adventure Games
Before concentrating on Star Wars spin-offs, LucasArts was known primarily for their point-and-click adventure games, nearly all of which received rave reviews at the time of their release. Their style tended towards the humorous, though some of their games were more serious, and their game-design philosophy was that the player should never die or reach a complete dead-end.
Common features between the games include in-joke references to Lucasfilm productions, including 1138 and the phrase I have a bad feeling about this, as well as other running gags that spanned games. Another feature, used in several of the games, was to allow the player to control more than one character, often being able to switch between them at will. For example, in Maniac Mansion the player has control of a group of three kids with complementary skills and weaknesses, while in Indiana Jones and the Fate of Atlantis the player gets to play as both Indy and his partner, Sophia Hapgood.
This page contains a complete list of LucasArts adventure games, from 1987 to the present. It is believed that after the cancellation of Sam and Max 2 and Full Throttle 2, the Adventure era of LucasArts is ended.
For more detailed information about the company's history, see the main LucasArts article.
Complete LucasArts adventure game list
- Maniac Mansion* (1987)
- Zak McKracken and the Alien Mindbenders* (1988)
- Indiana Jones and the Last Crusade (1989)
- LOOM** (1990)
- The Secret of Monkey Island* (1990)
- Monkey Island 2: LeChuck's Revenge (1991)
- Indiana Jones and the Fate of Atlantis (1992)
- Day of the Tentacle (Maniac Mansion 2) (1993)
- Sam and Max Hit the Road (1993)
- Full Throttle (1995)
- The Dig (1995)
- The Curse of Monkey Island (1997)
- Grim Fandango (1998)
- Escape from Monkey Island (2000)
* These games were also re-released with superior graphics, i.e. 256 color VGA instead of 16 color EGA graphics. ** LOOM was also re-released in a CD version with full musical score.
The SCUMM engine was used to design all the games from Maniac Mansion to The Curse of Monkey Island, while the GrimE engine took over from Grim Fandango onwards.
See also
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