Science Fair Projects Ideas - Max

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Max

Alternate meanings: MAX


Max is a graphical development environment for music and multimedia developed and maintained by San Francisco-based software company Cycling'74 . It has been used for over fifteen years by composers, performers, software designers, and artists interested in creating interactive software.

The Max program itself is highly modular, with most routines existing in the form of shared libraries. An API allows third-party development of new routines (called "external objects"). As a result, Max has a large userbase of programmers not affiliated with Cycling'74 who enhance the software with commercial and non-commercial extensions to the program. Because of its extensible design and graphical interface (which in a novel way represents the program structure and the GUI as presented to the user simultaneously), Max is widely regarded as the lingua franca for developing interactive music performance software.

Max was originally written by Miller Puckette at IRCAM in the 1980s to give composers access to an authoring system for interactive computer music. In the early 1990s a commercial version of the program (developed and extended by David Zicarelli ) was released by Opcode Systems. The current commercial version of Max has been distributed by Zicarelli's company, Cycling'74 , since 1999.

Max has a number of extensions and incarnations; most notably, a set of audio extensions to the software appeared in 1997. Called MSP, this "add-on" package for Max allowed for the manipulation of digital audio signals in real-time, allowing users to create their own synthesizers and effects processors (Max had previously been designed to interface with hardware synthesizers, samplers, etc. as a "control" language using MIDI or some other protocol). A second major package called Jitter was released in 2003, adding real-time video, 3-D, and matrix processing capability to the software.

In addition, a number of sibling and Max-like programs exist. IRCAM developed and maintained a concurrent version of Max for the NeXT (and later SGI and Linux), called Max/FTS (FTS standing for "Faster Than Sound", and being analogous to a forerunner to MSP enhanced by a hardware DSP board on the computer). A later version of the program was developed in Java (jMax) and is open-source. Puckette himself released an entirely re-designed program in the mid-1990s called Pd ("pure data", alternately "public domain"), which has a number of fundamental differences from the IRCAM original.

Max is named for Max Mathews, and can be considered a descendent of MUSIC, though its graphical nature disguises that fact. Additionally, the real-time image processing capability of Max also makes it the first MUSIC-N program capable of doing other things than music.

A large number of people use Max, even if they aren't aware of it. Max documents (called patchers) can be bundled into standalone applications and distributed free or sold commercially. In addition, Max can be used to author audio plug-in software for major audio production systems.

With the increased integration of laptop computers into live music performance (in electronic music and elsewhere), Max/MSP and Max/Jitter have received quite a bit of attention as the development environment of choice for those serious about laptop music / laptop video performance.

Notable Artists

Many other artists use Max/MSP/Jitter, but prefer not to mention it. For more on this subject, see this discussion on the Max/MSP mailing list.

External links

Last updated: 06-02-2005 07:12:13
03-10-2013 05:06:04
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice