Science Fair Project Encyclopedia
Mr. Three (or Three Man) is a drinking game played with dice. The game is usually played with a larger group (6-15) of people than other drinking games and was designed so as to not take much participation from the players not directly involved in the current dice roll. This allows the game to be played in a relaxed atmosphere with a lot of people.
The game is played with two dice rolled on some kind of portable surface that holds the dice. A pie pan, beer tray, box top or some other similar device with a rolling area and edges to catch the dice will do. The current player rolls the dice, if the roll results in a drink then a drink is assigned accordingly, else the dice and pan are passed to the player on the left. The drinking rolls include:
- 7: The player to the right of the roller has to drink.
- 11: The player to the left of the roller has to drink.
- 10: This is a "social" roll where everyone yells "Hoontoes" and takes a drink.
- DOUBLES: The roller assigns drinks up to the number on a single die to any other player or players (e.g. if double 4's are rolled, the roller may assign three drinks to player A and one drink to player B, or instead assign all four drinks to player C).
- 3 appearing on any die: Mr. Three has to drink.
The above rules are combined when appropriate:
- If a 4 & 3 are rolled, the player to the right AND Mr. Three must drink (if they are the same person then they must drink twice).
- If 5 & 5 are rolled, everyone must drink and the roller must assign 5 drinks to other players.
By now you are probably asking, "Who is Mr. Three?"
The first player to roll a single 3 becomes Mr. Three. From then on, Mr. Three must drink whenever a 3 is rolled. If Mr. Three rolls another single 3 on one of his rolls, the title is up for grabs again. However, if Mr. Three rolls double 3's then he is instantaneously unassigned and then reassigned the title, and must assign 3 drinks to other players.
Stupidity Rule: This rule usually applies to the roller but may apply to anyone who is not following the rules. Whenever the rules are broken or a mistake is made, the infracting player must drink. Examples include:
- A 4 & 3 are rolled, the roller informs the player on the right to drink but forgets to inform Mr. Three to drink.
- One or both of the dice are tossed out of the pan.
- The roller attempts to lie and assigns a drink when one was not required.
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