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Revenge of the Mutant Camels

Screenshot from the Amiga version of Revenge of the Mutant Camels.
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Screenshot from the Amiga version of Revenge of the Mutant Camels.

Revenge of the Mutant Camels is a surreal horizontally-scrolling shooter computer game, designed and programmed by Jeff Minter and released on the Atari ST, Commodore 64 and Amiga.

A sequel of sorts to Attack of the Mutant Camels (also known as Advance of the Mega-Camels ), this time the player controls a camel (hence, presumably, the 'Revenge' in the title). The camel is armed by default with small spheres of blue energy, but can obtain other weapons and weapon upgrades by collecting power-ups during the game.


In all but the Commodore 64 version, the camel is teamed up with a bipedal goat, who can be controlled either by the computer or by a second player. If the camel crouches down, the goat can mount it and ride on its back, enabling them to focus their firepower.

The point of the game was unclear although it featured a host of utterly bizarre enemies, including: British telephone boxes, Polo mints, exploding sheep, and skiing kangaroos. A variety of powerups were available including ecstasy tablets (for a turn of speed), spliffs (to fly over life's troubles) and apples (because they're good for you).

Last updated: 06-04-2005 00:49:33
12-03-2008 10:22:39
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