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Shigeru Miyamoto

Shigeru Miyamoto with , , , , and  stuffed toys
Shigeru Miyamoto with Mario, Luigi, Wario, Yoshi, and Donkey Kong stuffed toys

Shigeru Miyamoto (宮本茂 Miyamoto Shigeru) (born November 16, 1952) - also known as Shiggy or Shigsy by fans - is the Japanese creator of Donkey Kong and related Mario video games as well as the Legend of Zelda and Pikmin series for Nintendo. He is one of the world's most celebrated game designers, and often called one of the fathers of the modern video game. His titles are characterised by refined control-mechanics and interactive worlds in which the players are encouraged to discover things for themselves.

He is currently the Director and General Manager of Nintendo Entertainment Analysis and Development (EAD), the corporate sector of Nintendo of Japan. In 1998, Miyamoto became the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.

Employed by Nintendo (then a toy company) as an artist, in 1980 he was given the task of designing one of their first coin-op arcade games. The resulting title Donkey Kong was a huge success and the game's lead character Mario has become Nintendo's mascot. Miyamoto quickly became Nintendo's star producer and built a large stable of franchises for the company, most of which are still active and very well-regarded.

Contents

Biography

Shigeru Miyamoto was born in Sonobe-cho, Kyoto, Japan. As a young boy, Miyamoto loved to draw, paint pictures, and explore the landscape surrounding his home. In 1970, he enrolled in the Kanazawa Munici College of Industrial Arts and Crafts, and graduated five years later, though he would later remark that his studies often took a backseat to doodling. In 1977, Miyamoto, armed with a degree in industrial design, scored a meeting with Hiroshi Yamauchi — a friend of his father, and the head of Nintendo of Japan. Yamauchi hired Miyamoto to be a "staff artist", and assigned him to apprentice in the planning department.

In 1980, the fairly new American branch of Nintendo released "Radarscope", an arcade game they hoped would kickstart a long reign of success, but instead turned out to be a huge flop. To stay afloat, Nintendo of America desperately needed a smash-hit game. Hiroshi Yamauchi assigned Miyamoto — the only person available — the task of creating the game that would make or break the company.

After consulting with some of the company's engineers (Miyamoto had no prior programming experience), and composing the music himself on a small electronic keyboard, Donkey Kong was born.

Donkey Kong was an overnight success. Out of the three characters Miyamoto created for the game — Donkey Kong, Jump Man, and Pauline — Jump Man (later named Mario) has found the most success, and since his debut in Donkey Kong he has appeared in more than 100 games spanning over a dozen gaming platforms.

Miyamoto is usually listed as "producer" in the credits of Mario games. The few exceptions include the Super Mario Land series for the Game Boy, which he had virtually nothing to do with. In early US releases, when translation was poorer, he was sometimes credited as Miyahon (a misreading of the kanji 本 in his name).

Other inventions by Miyamoto are the L/R buttons and the analog control stick, which are now standard features on gamepads. [1]

Miyamoto was the first member ever to be inducted into the AIAS Hall of Fame in 1998, an award that outlines his lifetime achievement and dramatic effect on the video game industry.

In March, 2005, Miyamoto was among the first honorees to receive a star on the Walk of Game, a section of San Francisco's Metreon Center that is modeled on Hollywood's Walk of Fame.

Games

Game Name Year Released Console Name Miyamoto's Role
Donkey Kong
1983
NES
Director
Donkey Kong Jr.
1983
NES
Director
Donkey Kong 3
1984
NES
Director
Super Mario Bros.
1985
NES
Director
The Legend of Zelda
1986
NES
Director
Super Mario Bros. 2
1987
NES
Director
Zelda II: The Adventure of Link
1987
NES
Director
F-Zero
1990/1991
Super NES
Producer
Super Mario Bros. 3
1991
NES
Director
Super Mario World
1991
Super NES
Producer/Director
The Legend of Zelda: A Link to the Past
1991/1992
Super NES
Producer/Director
Super Mario Kart
1992
Super NES
Producer
Wave Race
1992
Gameboy
Producer
The Legend of Zelda: Link's Awakening
1993
Gameboy
Producer
Starfox
1993
Super NES
Producer
Yoshi's Safari
1993
Super NES
Producer
Earthbound
1994/1995
Super NES
Producer
Super Mario All Stars
1995
Super NES
Producer/Director
Super Mario World 2: Yoshi's Island
1995
Super NES
Producer/Director
Mario Kart 64
1996/1997
Nintendo 64
Producer
Super Mario 64
1996/1997
Nintendo 64
Producer/Director
Super Mario RPG
1996/1997
Super NES
Producer
Waverace 64
1996/1997
Nintendo 64
Producer
Starfox 64
1997
Nintendo 64
Producer
Yoshi's Story
1997/1998
Nintendo 64
Producer
1080° Snowboarding
1998
Nintendo 64
Producer
F-Zero X
1998
Nintendo 64
Producer
The Legend of Zelda: Ocarina of Time
1998
Nintendo 64
Producer/Director
F-Zero Expansion Kit
1999
Nintendo 64DD
Producer
Mario Artist
1993
Nintendo 64DD
Producer/Director
Super Smash Bros.
1999
Nintendo 64
Producer
The Legend of Zelda: Majora's Mask
2000/2001
Nintendo 64
Producer
Super Mario Advance
2001
Gameboy Advance
Producer
Wario Land 4
2001
Gameboy Advance
Producer
Luigi's Mansion
2001/2002
Gamecube
Producer
Mario Kart: Super Circuit
2001/2002
Gameboy Advance
Producer
Pikmin
2001/2002
Gamecube
Producer/Director
2001/2002
Gameboy Advance
Producer
Super Smash Bros. Melee
2001/2002
Gamecube
Producer
Wave Race Blue Storm
2001/2002
Gamecube
Producer
Doshin the Giant
2002
Gamecube
Producer
Super Mario Sunshine
2002
Gamecube
Producer
2002
Gameboy Advance
Producer
Metroid Fusion
2002/2003
Gameboy Advance
Producer
Metroid Prime
2002/2003
Gamecube
Producer
The Legend of Zelda: Four Swords
2002/2003
Gameboy Advance
Producer
The Legend of Zelda: The Wind Waker
2002/2003
Gamecube
Producer

Quotes

"What if everything you see is more than what you see — the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things."
"I don't know what Mario will look like next; maybe he will wear metallic clothing." - before the release of Super Mario 64.
"Video games are bad for you? That's what they said about rock and roll. "
"A delayed game is eventually good, a bad game is bad forever."

External links

03-10-2013 05:06:04
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