Science Fair Projects Ideas - SimTower

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

SimTower

SimTower is a 1994 real-time strategy/simulation computer game (or "software toy"). Published by Maxis, it is a spin off game from the popular SimCity.

Description

SimTower was spun off shortly after the release of SimCity 2000. Although published by Maxis, the game was originally developed in Japan and its license was acquired by Maxis. In Japan, it was published under the name of Tower, and developed by Yoot Saito 's company OpenBook .

A sequel to SimTower, Yoot Tower was also developed by OpenBook and was published by Sega in the U.S. in 1999.

A clone of SimTower for the PocketPC was released in 2004 under the name of Tower Mogul .

Gameplay

As the name suggests, the objective is to construct and manage a towering skyscraper and keep its occupants happy. Offices, hotels, and condominiums give tenants places to live and work, while shops and restaurants provide commercial balance. Utilities such as hospitals and recycling centers become neccessary as the tower grows in size. The player's progress is based on a star system, similar to how hotels are ranked, with new stars awarded for meeting population milestones and other conditions. Population is measured by the number of individuals currently in the tower; many hotel rooms will cause population to soar during the night. As the tower's rating improves, more facilities can be built by the player. Like other Maxis games, gameplay is not designed linearly, and SimTower does not have a specific end point; however, the primary goal is a population of 5000, which rewards the player with a unique structure.

One of the key activities of the game is effectively managing and building elevators in order to allow occupants to move between floors efficiently. In fact, the original game was a program to test effective elevator layouts. Many users felt a more appropriate title for the game would have been SimElevator.

External link

10-26-2009 08:16:03
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice