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Software toy

A software toy is a program that fits all criteria for a computer game, except for a defined "end goal". However, for all practical purposes, a software toy does meet all the criteria for a game — implicit goals and emergent gameplay allow for goals that are just as valid to the player as those that a storyline, for example, may define. The term may be used to describe simulations and other games of this form.

The term dates from the late 1980s, and may have been coined by Maxis in order to help market the original SimCity, which did not fit the usual model of gameplay where the game ends when the game software sees that certain requirements have been met.

Flight simulator games fall into this category also; players often make up tasks, such as to fly from one airport to another, or to fly under a bridge, but these are not designed into the program.

Software toys are perhaps the riskiest genre of computer game to develop; for instance, The Sims is a top-selling game although industry insiders were originally extremely doubtful about its prospects, while similar games like SimEarth and SimAnt were much admired but did not sell very well.

The game designer most frequently associated with software toys is Will Wright, designer of SimCity, The Sims, and several other Sim games.

03-10-2013 05:06:04
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Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
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