Science Fair Projects Ideas - Source engine

All Science Fair Projects

      

Science Fair Project Encyclopedia for Schools!

  Search    Browse    Forum  Coach    Links    Editor    Help    Tell-a-Friend    Encyclopedia    Dictionary     

Science Fair Project Encyclopedia

For information on any area of science that interests you,
enter a keyword (eg. scientific method, molecule, cloud, carbohydrate etc.).
Or else, you can start by choosing any of the categories below.

Source engine

The Source engine is a game engine developed by Valve Software for their first-person shooter computer game Half-Life 2 and for licensing to other developers. It provides rendering, sound, user interface, networking, artificial intelligence, and physics.

The engine's debut was Half-Life 2. Valve have also ported the original Half-Life and mods such as Counter-Strike to the Source engine (appropriately titled Counter-Strike: Source).

Troika Games' Vampire: The Masquerade - Bloodlines was the first publicly announced licensee of the Source engine. Valve later announced licensees including Arkane Studios (for Arx Fatalis 2) and Smiling Gator Productions (for Twilight War: After the Fall, an MMORPG) [1].

Technology

The most obvious improvements of Source over the old Half-Life engine are in the areas of rendering and physics. Rendering now takes a shader-based approach that allows greater control over the graphics to create interesting visual effects. Source uses DirectX exclusively for its rendering.

The physics, based on the Havok physics engine, allow for an extra dimension of interactivity in the games that use Source. Character death can now be handled by ragdoll physics. It also provides more sophisticated vehicle physics than were available for the original Half-Life.

Source features "three-dimensional" skyboxes, which are basically collections of non-interactive geometry outside the playable area of the map but within the confines of the traditional skybox. This adds a greater sense of depth to the surrounding environment.

Source also has the unique ability of the characters to simulate emotions and facial speech movements on the fly. The characters are language independent, with the facial features being created and executed in real-time, with the help of script file. Valve says that forty-two digital "facial muscles" make this possible.

External links

03-10-2013 05:06:04
The contents of this article is licensed from www.wikipedia.org under the GNU Free Documentation License. Click here to see the transparent copy and copyright details
Science kits, science lessons, science toys, maths toys, hobby kits, science games and books - these are some of many products that can help give your kid an edge in their science fair projects, and develop a tremendous interest in the study of science. When shopping for a science kit or other supplies, make sure that you carefully review the features and quality of the products. Compare prices by going to several online stores. Read product reviews online or refer to magazines.

Start by looking for your science kit review or science toy review. Compare prices but remember, Price $ is not everything. Quality does matter.
Science Fair Coach
What do science fair judges look out for?
ScienceHound
Science Fair Projects for students of all ages
All Science Fair Projects.com Site
All Science Fair Projects Homepage
Search | Browse | Links | From-our-Editor | Books | Help | Contact | Privacy | Disclaimer | Copyright Notice