Science Fair Project Encyclopedia
The Quill
- This article discusses the adventure game writing program. For other usages of the word quill, please refer to Quill (disambiguation).
The Quill (or The Quill Adventure System as the full name is) is a program to write home computer adventure games. Written by Graeme Yeandle , it was published by Gilsoft in 1983 and quickly gained a loyal following.
The idea that was to become The Quill was first hatched in 1981 or 1982 when Graeme Yeandle played an adventure game from Artic Computing . He had earlier read an article by Ken Reed in the August 1980 issue of Practical Computing and it appeared to him the adventure was written using the information in that article, so he started thinking about writing his own adventure system on the ZX Spectrum. He did so and made the adventure Timeline and had it published by Gilsoft , but it was tedious to use so he started working on an editor for it and the result was The Quill. The Quill was then ported to the Commodore 64 and was sold in North America as Adventure Writer by Codewriter Inc . It is possible that they also made a version in French. Norwegian company Norace made versions in Norwegian, Danish, and Swedish. A version for the Amstrad CPC home computer range was also made.
The Quill only allowed text only adventures (interactive fiction) using a verb–noun parser. Later an add-on called The Illustrator was made to allow using graphics. Later still, a second generation Quill was produced with more capabilities and sold under the name Professional Adventure Writer.
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