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Time Crisis

Time Crisis
Developer: Namco
Publisher: Namco
Game designer: Takashi Sano (supervisor)
Release date: 1995
Genre: Fixed Shooter
Game modes: Single player
Cabinet: Standard
Controls: Lightgun; 1 pedal
Monitor
Orientation: Horizontal
Type: Raster, standard resolution (Used: 640 x 480)
Notes
First game to use a pedal for ducking/covering

Time Crisis is a video game initially available in arcades and later released for the PlayStation. A first person rail shooter similar to Virtua Cop, its distinguishing feature was the presence of a foot pedal that controlled whether the player's character ducked behind cover (and was thus invulnerable but unable to shoot) or was in a standing position (and could thus attack but was vulnerable). A countdown clock, recharged by clearing an area of "bad guys", forces the player to take risks and stay up and vulnerable most of the time, shooting quickly at any enemy he sees.

The main plot of Time Crisis involves an international intelligence agency named VSSE, dedicated to stomping organized crime and terrorism worldwide. Upon hearing of an attempted coup in the fictional country of Sercia, VSSE sends its best agent, Richard Miller, to infiltrate the hideout of the coup plotters and take out the two ringleaders, Sherudo Garo and Wild Dog. Strangely, only Wild Dog appear in all title of Time Crisis.

A side story of Time Crisis is available for the PlayStation (included in the PlayStation version of Time Crisis). A followup exclusive to the PlayStation, , came out in 2000. A two-player sequel, imaginatively titled Time Crisis II, featured two machine linking together, allowing players to cover each other. A later sequel called Crisis Zone, was also produced, although the plot seemed have no relation with the original Time Crisis series. In 2003, a direct sequel called Time Crisis 3 was released.

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10-26-2009 08:16:03
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