Science Fair Project Encyclopedia
Totemization
Totemization is a fictional method of torture and punishment introduced in the computer game Zork Grand Inquisitor. The Totemizer machine was originally created by the Frobozz Magic Company in 672 GUE under commission of King Duncanthrax the Bellicose as an effective alternative to the death penalty. Lord Dimwit Flathead the Excessive , however, had more grandiose ideas about punishment and the machine fell into disuse. It was locked in a deserted warehouse in Fenshire until the Inquisition found it in 1033 GUE following the fall of magic. It was refurbished by Frobozz Electric to be electrical rather than magical in nature.
The Inquisition began to sentence people to Totemization for crimes, both petty and serious. The process, which confines the person's spirit in a totem for eternity, consists of four stages:
- Poundization - compacts the subject into a portable form.
- Squishization - 'wrests natural, unnatural and supernatural inclinations from the subject'.
- Stampization - 'achieves desirable Inquisition aesthetic'.
- Permasealization - Permasealing insures permanence of Totemization.
The Totemizer can be set to distribute the resulting totem to any of five locations:
- The hall of the Inquisition
- The surface of Murz
- Newark, New Jersey
- Infinity
- Hell
The technique was apparently protected by Frobozz Electric patent number 59980.
When magic returns to the land as a result of the player's actions, victims of totemization could easily be released.
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