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Warcraft II

Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII, WC2 or War2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. Users play either orcs or humans in a fantasy medieval world full of magic and swords. It was originally written for the MS-DOS operating system, though it had a MS Windows launch screen and played well under Windows 95. In addition, there was a Macintosh version of the game. Blizzard also released an expansion pack for Warcraft II: Tides of Darkness known as Warcraft II: Beyond the Dark Portal. Blizzard made a new version of WarCraft II in 1999, called WarCraft II: Battle.net Edition. Changes made for this release included removing MS-DOS code so that it would work on all Windows versions, a few minor bugs were fixed, and multiplayer support for Blizzard's online service Battle.net was added.

Warcraft 2
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Warcraft 2

Users may play each other online (via LAN or the Internet) using existing maps or ones they create. Users may also play the game solo, taking them through a story in which orcs and humans are at war.

Characters in the game, as in most Blizzard games, will say different things on being clicked repeatedly. (Clicking on a sheep long enough will cause it to blow up, yet another exploding sheep reference.)

Contents

Utilities, modifications and conversions

Warcraft II was an unusual game at the time in that a very large number of third-party utilities were written for it. Among the first things, Daniel Lemberg reverse-engineered the Warcraft II map file (*.pud) format and created the first third-party map editor, War2xEd, which could do numerous changes the bundled map editor could not do. As a result of this work, Blizzard offered Lemberg a job.

Around the same time, the biggest breakthrough in making modifications to the game came when a college student by the name of Alexander Cech created a program called Wardraft, which allowed to browse and modify the contents of the game data files, allowing comprehensive modifications. The spawn of extensive alterations became known as "Total Conversions", and a great many projects were in motion for a good long while. Some of the more prominent were "DeathCraft: Twilight of Demons" by Dirk "The Guardian" Richartz, "War of the Ring" by Gurthaur, "Editor's Total Conversion" by Fronzel Neekburn and the whole of the Warclan, and the noteworthy "Rituals of Rebirth" spearheaded by Kalindor, Kosmous, and Commoner.

There was also a free software game inspired by Warcraft II called Freecraft, which, while allowing users to import actual game data from Warcraft II, also contained their own artwork and scenarios. Althought it as such used no art or code from Warcraft II, the project received a threatening cease-and-desist letter from Blizzard, apparently due to similarity to the Warcraft trademarks. Not willing to fight Blizzard, the maintainers cancelled the whole project. The project was later rekindled under name Stratagus.

Many of the utilities and conversions have faded into the depths of obscurity.

Quotations

One of the features of Warcraft II (and III) are the unit quotes. If a single unit was clicked several times in a row, the unit's voice samples would change. The unit would start getting angry at the player, or start saying silly things in reference to movies, games, or other things. For example, a peasant might say, "Help! Help! I'm being repressed!" — a quote from Monty Python and the Holy Grail.

See also

External links

Last updated: 06-06-2005 00:17:18
10-26-2009 08:16:03
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