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Warcraft Universe

The Warcraft Universe is a fictional universe in which the Warcraft series of computer games is set. Known worlds of this fantasy universe are Azeroth (homeworld of the Humans), and Draenor (homeworld of the Orcs). The setting was very much inspired by the Warhammer Fantasy setting, and, to some extent, the Dungeons & Dragons multiverse.


Contents

Games set in the Warcraft Universe

Computer games

Strategy Games

Other

Tabletop games

Geography

The Warcraft Universe includes many worlds, connected by a chaotic vortex called the Twisting Nether. Travel between these worlds is a rare event, but it can be achieved by so-called portals.

The World of Azeroth

Azeroth is an Earth-like planet, inhabited by a diverse array of species. Most of the action of the Warcraft games takes place on this planet. For more information, see the World of Azeroth

The World of Draenor

Draenor (referred to as Outland after its partial destruction) is a harsh world that glares in a reddish hue. The waters seem foul, but this is misleading: the planet is capable of supporting life. It is the homeland of the Orcs and other related races that invaded Azeroth through the a rift called the Dark Portal. Yet the energies of this and subsequent portals opened by the Orcs were so intense, that the world's "fabric of space" has been ripped to shreds, and nowadays, only floating islands and debris remain where once this red world stood. The world was originally green, lush, and peaceful, but the demonic corruption of the Orcs by the Burning Legion scarred the land so thoroughly that it was left as a ball of red dust.

Peoples of Draenor

Races native to the world of Draenor:

The Twisting Nether

A chaotic swirling mass, the Twisting Nether is the fabric of the universe. While beings reside in the Twisting Nether, most of them are demons. One can think of the Twisting Nether as the universe itself, although this is rather simplistic. It could more accurately described as a higher plane of existence, where powerful beings exist that shape the events we see. The fact that worlds in the Twisting Nether cannot come into connect with each other by physical means but must be linked by magical or ethereal means suggests that it is like an outer space ruled by magic.

Demons of the Burning Legion

Demon races from the Twisting Nether:

Related topics

External links

10-26-2009 08:16:03
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